Overwatch 2’s Season 18 has kicked off, bringing a number of new changes to the game for players to enjoy. These new changes and additions include the likes of the new Support hero, Wuyang, new maps, a brand-new Battle Pass and seasonal theme, new Hero Perks, and a whole bunch of new Overwatch Stadium Powers and Items. If you’re wondering what these new Powers and Items are, or how they function, then all relevant information has been included in the guide below.
OW 2 Season 18: All New Overwatch Stadium Powers & Items, Explained

As listed in the official Season 18 patch notes, ere are all of the latest Hero Powers and Item additions and changes in Overwatch 2.
All New Stadium General Items in Overwatch 2 Season 18
| Item | Category | Rarity | Buffs | Effects | Cost |
|---|---|---|---|---|---|
| Ballistic Buffer | Survival | Common | +10 Health | After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown) | 1000 |
| Icarus Protocol | Weapon | Rare | +5% Weapon Power | Weapon Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (10s cooldown) | 4000 |
| Skyline Nanites | Ability | Rare | +10% Ability Lifesteal | Ability Damage to airborne enemies above 3m deals 20% bonus damage over 3s | 4000 |
All New Changed General Items in Overwatch 2 Season 18
| Item | Changes |
|---|---|
| Electrolytes | – Added 10 Health |
| Field Rations | – Changed to Move Speed every time you respawn instead of just the first time you respawn – Move Speed increased to 30% (Up from 20%) |
| First Aid Kit | – Now also reduces Shield Regeneration time |
| Stockpile | – Added 10 Health |
| Emergency Chip | – Changed from “While you are below 150 Life, gain 15% Weapon Lifesteal” to “Every life, if you would go below 150 Health, gain 50 Overhealth and 15% Weapon Lifesteal for 3s” |
| Technoleech | – Added 25 Health – 5% Weapon Power changed to 5% Attack Speed |
| Custom Stock | – Added 10 Health |
| Wrist Wraps | – Added 10 Health |
| Junker Whatchamajig | – Added 25 Health |
| Vitality Amplifier | – Changed to now while above 50% Life, gain 10% Ability Power, but otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster – Cost increased to 5,000 (Up from 4,500) |
| Vishkar Condensor | – Increase Health to Shield Conversion to 150 (Up from 100) – Decreased cost to 3,750 (Down from 4,000) |
| Reinforced Titanium | – Added 5% Ability Power while you have Shields |
| Iron Eyes | – Added 5% Move Speed – Decreased cost to 3,750 (Down from 4,000) |
| Bloodbound | – Rarity changed to Rare (Down from Epic). – Cost reduced to 4,000 (Down from 9,000) |
| Crusader Hydraulics | – Added 5% Attack Speed when you have Armor. – Changed from “heal for 20% of damage taken” to “gain Overhealth equal to 20% of damage taken for 3s” – Damage Condition now tracks pre-mitigation damage for synergy with other damage reduction effects. – Damage Condition now tracks damage within a 0.2s period |
| Sonic Recharger | – Cost decreased to 9,000 (Down from 9,500) |
| Overdrive Core | – Cost decreased to 9,500 (Down from 10,000) |
All New & Changed D.Va Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Tokki Slam | – Decreased damage to 25%(Down from 30%) |
| Face Tanking | – Decreased healing to 40% (Down from 50%) |
All New & Changed Junker Queen Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Merciless Magnetism | – Increased distance to 25 meters (Up from 15 meters) |
| Twist The Knife | – Increased duration to 2 seconds (Up from 1 seconds) |
| Blade Parade | – Decreased charge time to 0.65 seconds (Down from 1 seconds) |
| Cut ‘Em, Gracie! | – Added: Hit enemies are slowed by 35% for 1 seconds |
| Royal Bullets | – Decreased duration to 2s. (Down from 3s). Removed distance condition |
| Thrill of Battle | – Increased heal to 100% (Up from 50%) |
| Bigger Magnet | – Now pulls downward if the enemy is airborne |
All New & Changed Sigma Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Zero Gravity | – Added: While flying, gain 10% Damage Reduction |
| The Harness | – Added: +15% Ability Lifesteal |
All New & Changed Ashe Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Head Honcho | – Remove resets on reload. – Decreased cap to 15% (Down from 30%) |
| Early Detonation | – Now only heals amount of reloaded ammo when restoring health through Reload Therapy |
All New & Changed Cassidy Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Sunrise | – Increased slow duration to 2.5s (Up from 1.5s) |
| Think Flasht | – Added: Flashbang’s hinder duration is increased by 50% |
| Flash In The Pan | – Increased ultimate charge to 20% (Up from 15%) |
| Quick Draw | – Increased distance to 15m (Up from 9m) |
| Wanted Poster | – Added: Deadeye damage charges 35% faster on airborne enemies |
All New & Changed Freja Queen Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| (General hero play) | – Increased income from damage and healing by 11.7% |
All New & Changed Mei Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Coldspot | – Added: Primary fire applies 35% Slow for 1.5s to an airborne enemy |
All New & Changed Ana Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| (General hero play) | – Increased income from damage and healing by 11% |
| Venomous | – Set duration to 2s |
| Tranquilizer | – Added: 10% Cooldown Reduction |
All New & Changed Juno Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Orbital Alignment | – Now enemies within the Orbital Ray will float up |
| Blink Boots | – Increased cooldown reduction to 40% (Up from 30%) |
All New & Changed Lucio Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Beat Drop | – Increased Max Damage from landing on an enemy with Sound Barrier to 250 (Up from 200) |
All New & Changed Mercy Stadium Powers / Items

| Power / Item | Description / Changes |
|---|---|
| Triage Unit | – Changed to now increase all healing from Mercy instead of just Caduceus Staff. – Bonus healing reduced to 25% (down from 35%) |
| Crepuscular Circle | – Removed |
| Threads of Fate | – Reduced chain effectiveness to 35% (down from 50%) |
| Battle Medic | – Attack Speed per stack reduced to 3% (down from 4%) |
| Serenity | – Reduced extra healing to 10% (down from 20%) |
| Protective Beam | – Added additional effect: Caduceus Staff stays tethered 1s longer to allies not in line of sight. |
| Tethered Tourniquet | – After swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 10s |
| Supply Surge | – Reloading Caduceus Staff grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown) |
| Glass Extra Full | – Changed to a Rare Weapon Hero Item (from a Power) – 25 Health – 5% Attack Speed – Now grants up to 25 Overhealth when healing full health allies (down from 50) – Cost: 4,500 |
| Chain Evoker | – Changed to now grant 50 Health instead of 50 Armor. |
| Angelic Acrobatics | – Added 15% Ability Power. – Cost increased to 11,000 (up from 10,000) |
| Blessed Boosters | – Changed to an Epic Ability Hero Item (from an Epic Survival Hero Item) – Added 10% Ability Power – Reduced Health to 25 (down from 50) |
Looking for more related guides and content? Check out our Overwatch 2 Guide Hub below!

